allfornothing: (Default)
Crowe Altius ([personal profile] allfornothing) wrote2017-04-22 02:44 pm

Application: The Pines

PLAYER

NAME: Kiki
CONTACT: kikibug13 at gmail or plurk
OTHER CHARACTERS IN THE PINES: Nope


CHARACTER

NAME: Crowe Altius
CANON: Final Fantasy XV: Kingsglaive
CANON-POINT: End of her life / about half an hour into the movie


DOSSIER

HISTORY: Crowe's wiki article

WHAT ARE YOUR CHARACTER'S STRENGTHS?:

Crowe's probably most notable strength is resilience.

She is a child who was orphaned and then run off from her village, and instead of becoming a nameless victim to the night-time daemons on the roads, away from the protection of a settled area, she made her way to the outskirts of Insomnia, and survived there, too, entirely alone, not a friend in the world. She is a mage who keeps on going when her fellows drop down with the strain of the spell they are weaving together. She keeps going, and she doesn't question it, her own actions included, until after there is safety and a secure space to analyze them.

Another of her strengths is a pretty steady view of what is right and good, a strong moral compass, and adhering to it - and also insisting that those she respects and cares for do the same, even in simple matters like gratitude and appreciation for help given.

An ambiguous strength (some aspects of it are a weakness and will be discussed there) is the way she regards people. Because of having been abandoned, chased away, and what not else, after, she has difficulty trusting people - but those she does trust, she trusts completely. She may not be gentle about it, but seeing her found family in danger means that people have to drag her away to safety physically. If she can help, if she can give something that will make a difference, she will. And she has a lot that she can do and give.

Crowe is also a good soldier, thinking but very loyal and ready to do what needs to be done, even when she is doubting some of what is happening, the justifiability of it. She is also confident enough to not hesitate at all when sent on a mission to a hostile-occupied state, alone and without backup. (And she reasonably expected to return from it - possibly would have, had she not been betrayed.)

WHAT ARE YOUR CHARACTER'S WEAKNESSES?:

Crowe's biggest weakness is possibly how vulnerable her trust for her family makes her to them. It would never have occurred to her to doubt that her friends, let alone her Captain, had turned against their country, fighting for the opposite side in the war. (At the very last, she would have fought anyone other than another Glaive. And she possibly would have won. But Luche was one of hers, so shooting her was the last thing she could have expected.)

Another weakness is just how little she trusts people outside of that bubble. For example, on the off time that we see of the Glaive, she is the only one carrying a weapon in civvies. It might be because all the others are guys, and not defenseless even without a knife, but it might not be.

The aspect of her resilience that is stubbornness can also be a weakness. She will not give up on what she has committed to doing, even when it is beyond any chance of success.

WHAT EVENTS OR CIRCUMSTANCES IN YOUR CHARACTER'S PAST HAVE IMPACTED THEM THE MOST?:

> Being orphaned and cast out ot of her village. This impacted Crowe by giving her the utter awareness than she has no home, she is not welcome, she is not good enough to be allowed to stay, which is an underlying assumption she has about the world. She cannot assume that she will be welcomed anywhere, and she has to work for anything that she gets.

> Being adopted by Libertus and finding a purpose - and a gift - with the Glaive. This is the reason why Crowe even is capable of functioning socially. It let her know that there are, after all, good people who can want her and be kind to her and accept her as she is. Who can be a family for her.

> Luche's betrayal - It is at the very end of her life but. Brutal reminder that trust can be misplaced, and that hurts no less for having known better times. In fact, it hurts more.

WHAT MOTIVATES YOUR CHARACTER?:
In a word, loyalty. Except loyalty is a very complicated thing, with a girl who has been chased away from the village where her supposed kith and kin lived - she doesn't take loyalty towards herself for granted (although she completely does expect loyalty among people who should be loyal to each other) and she works above and beyond what should be realistically expected to retain her place, to do right and everything that - and as - has to be done.

WHAT IMPRESSION DO OTHERS TEND TO HAVE OF YOUR CHARACTER?:
She gives the impression of being cool, cute, and badass. She's not afraid of voicing her opinion, even when it's not flattering, and has an emphatic taste in clothes/style. She is brave and adventurous and maybe even a little too optimistic.

IN WHAT WAYS DOES THAT IMPRESSION DIFFER FROM WHO YOUR CHARACTER REALLY IS?:
Crowe, when in normal condition, gives the impression of being louder and more outgoing than she really is. In fact, she doesn't necessarily need to speak out about what she is thinking or feeling, most of it getting expressed in her eyes. Also, going by the personal effects that Drautos gives Libertus and Nyx, even for an extract and escort mission where she has to be very quiet and fast, she doesn't have much. It suggests a very streamlined kind of personality. But she can fake being more very well.

And she is not even a little bit optimistic. She just works very hard to not bring other people down.

HOW DOES YOUR CHARACTER HANDLE CRISIS OR ADVERSITY?:
Crowe has a habit of trying to smack down fights among her friends, but on the whole, she neither seeks it out (too much war for her to want more) nor avoids adversity particularly. She's a soldier. It's part of her life. Also, she is not one who can easily, or ever, back down from a challenge

Her life is just one crisis after another so to that, most of her reaction is a shrug and get to work.

WHICH 5 THINGS WILL YOUR CHARACTER REMEMBER UPON ARRIVAL, AND WHY DID YOU CHOOSE THEM?:
> Being chased out of her village as a child.

> The group of Glaive friends - Libertus, Nyx, Crowe, Pelna, Luche - training and joking together.

> The mission to get the princess out and the hairpin connected to it. (But no names connected to it.)

> Just one glimpse of Insomnia as it can be beautiful - even if tinged with so much else, it is a beautiful city and she is loyal to it as the heart of the country.

> Luche gloating over her pain as the world dims

IS THERE ANYTHING ELSE YOU FEEL WE NEED TO KNOW ABOUT YOUR CHARACTER?: HMMM. Nothing immediately important.


SKILLS, ABILITIES, & PHYSICAL WEAKNESSES:
Crowe is a very powerful mage, capable of, with support, whip up huge firestorms in the middle of battle. She likely has other Glaive skills (though magic is the one we are explicitly shown, in the movie) - baseline would be warping (teleporting to an item of hers that has been thrown in the direction she wants to go), and probably control of all of the elemental magic (fire, ice, and thunder/electricity) at a smaller and faster scale than the fire tornado spell; also possibly building protective walls, as well. However, the source of her power is King Regis, who is not in the Pines, and so she doesn't have any of those special abilities. (Unless Nyx grants her access to that power anew, since he is a source, rather than connected to a source, at his canon point.)

Physically, she is fit, and fast. She's trained in the use of at least small arms, such as knives/daggers, possibly larger arms, too, though the Glaive don't seem to tend to swords or guns.

She is possibly no stranger to electronics tinkering, since we see her try-testing the tracking tech for Luna, briefly, and it doesn't seem that there is a lot of time for her to be given a lot of training with the tools she has been provided.

INVENTORY:
Brown leather pants and jacket, cotton shirt.
Hairpin with tracker watch to match it.
Phone with Mr. Malboro dongle.
She has with her a dirt bike and helmet, but if that is too large / cannot be taken with, then no bike.

Not on her: Her knife and its sheath.

SAMPLES

PROSE-HEAVY: TDM.
DIALOGUE-HEAVY: TFLN with Libertus Ostium; because it's brief, another brief one with Prompto Argentum.